Time Stalkers Dreamcast prototype release
Time Stalkers, also known as Climax Landers in Japan, is a role-playing video game released in 1999 on Dreamcast.
The game published by Sega was developed by Climax Entertainment. The game brings crossover aspects from several Climax Entertainment games.
Time Stalkers on Dreamcast is a role-playing game that draws you into a mysterious world of strange lands and winding mazes. Play as Sword and discover the origins of your world. The quest leads the hero to use weapons and magic spells in turn-based combat, with each success gaining experience and at the same time becoming more powerful.
Time Stalkers (Apr 11, 2000 prototype) dreamcast:


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The 50 Hz or 60 Hz selection menu is basic (without music).
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The option menu is buggy.
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The font in the Load Game menu is incorrect.
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There are translation issues.
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The lines of dialogue, in the bubbles, are sometimes on 1 line instead of two.
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The dialogues can go outside the text box.
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In the inventory menu, for example by choosing Item, "View Current Equipped Items" goes out of the box reserved for it. We find this difference in other options of the inventory menu.
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In the inventory menu, choosing Status, missing symbols like ":" or "/".
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Some boxes, for example when the game asks us if we want to enter a dungeon, are larger.
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A debug menu is present, it is documented below (database etc.)
The documented debug menu:


With Pad A: START - Scroll down to DEBUG and you will have the option to change the following:
Item (ID / LV), Select and add will put the item in your inventory.
Skill (ID / LV), as above.
Spell (ID / LV), as above.
Monster (ID / LV), as above.
Level (ID / LV), selecting "set" will define your level.
True Exp (ID / LV): I don't understand how to use it.
Quest (ID / LV): I don't understand how to use it.
Well used (Check OFF / ON): I don't understand how to use it.
-Item
-Skill
-Spell
-Technical Range
Close

With a controller in the 3rd port of the console:

Y - debug stats, seems to correlate with player x / y / z coordinates
L - memory, flag viewer?
A - walk fast, hold A and move with the PAD 1
X + Dpad to maintain - change the lighting and shadows of the characters
Start - Pause the game
Y + UP (dpad): Select Screen Debugger (will only appear if debug statistics are enabled by pressing Y, use controller 1 to navigate inside)
- Piece / Dungeon (followed by X / Y / Z coords)
- Map No
- Man No
Rao
Nigel
Pyra
Lady
Marion
Sword
The Old Man
You have more playable NPCs but I don't know their names. After number 6 you will still see Sword in the status.
- Action No: I don't understand how to use it.
- Collision Draw: setting it to yes will only display collisions on the map.
- Camera No
- Music No: to listen to all the different musics.
- SE No: to listen to sounds.
- WAVE No: to listen to other sounds.
- Save



Once debug menu 2 has been unlocked, to navigate inside, you will need to use the joystick connected to port A of the console. The left trigger will allow you to choose from 5 different specific option windows such as:
Lighting configuration screen

Monster select screen

Dungeon screen


Information screen

Quest screen

Item database:
Set Sword to level 1
ID
1
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
LV
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Name of the item
Sharp Word
Soul Caliver
Challenger
Soul Stealer
Witch s staff
The piercer
Golden lance
Spell Caster
Owl Staff
Glass Staff
Frost Wing
Owl wing
Power x bow
Flame x bow
Bear knuckle
Storm claw
Demon claw
Power spar
Venus Whip
Sword s vest
Rao s Armor
Nigel s vest
Pyra s scarf
Lady s dresser
Marion s gear
Gaia shield
Blessed boots
Star Ring
Ring of fire
Frost ring
Spack ring
Set Sword to level 6