Spirit of Speed Dreamcast prototype

Have you ever wondered what it was like to drive the huge racing cars from the very beginning of motorsport? Rumble around the steep circuits of Brooklands or Monza, clinging to a steering wheel three feet in diameter, on solid tires less than 15 centimeters thick! And the brakes! The brakes? What brakes?

The challenge of driving the cars of the 1920s and 1930s is incomparable with that of today's Formula 1 cars. The men and women who drove these cars are still considered some of the greatest pioneers and heroes of their time.

Motor racing at the turn of the century was a hobby, which for many became an obsession, an addiction to speed. Fortunes have been won and lost, along with many lives.

Without the slightest concern for safety, with a poor seat belt and a leather helmet, the aces of the road had in their hands cars that could reach 200 km/h.

Spirit of Speed Artwork

Spirit of Speed takes the player back to 1937 when cars were starting to get powerful. It was also the last year that all the stables were united. A time when you had to have a strong heart to compete in real rolling coffins.

The player can choose from 12 cars (Bentley Blower, Bugatti, Mercedes) and prove their driving skills on 9 prestigious circuits, such as Montlhéry or Tripoli.

Spirit of Speed 1937 Dreamcast Cover.jpg
sketch Spirit of Speed Dreamcast
Spirit of Speed Dreamcast prototype gameplay.jpg

The specifics in the menus:

To analyze the differences, I chose the build of March 3rd, the oldest.

Spirit of Speed 1937 Dreamcast storyobard
  • This prototype of Spirit of Speed Dreamcast launches directly to the main screen of the game. The language selection screen, the license copyright screen, the intro scene, the title screen etc. are non-existent

  • No game logo on the VMU is implemented yet.

  • Once at the main screen, there is no music or sound. It will be the same once in-game.

  • There is no game loading progress bar.

  • The prototype is unstable, and not optimized. Don't be surprised if the game crashes. Be patient when changing menus, there is a form of latency.

  • In this prototype version, the game is darker than it is in the menus or even in the full game.

Spirit of Speed Dreamcast prototype Memory whitout logo.jpg
  • No explanatory text for navigating the menu is present, only the icon for the buttons. "START" does not flash, it is represented in yellow and not in white, with a different font and size.

  • It is possible to navigate in the menus with the joystick. In the final version, only the directional pad allows you to do this. There is a kind of latency when navigating the main screen and in the different game modes; be patient.

Sega Dreamcast prototype of Spirit of Speed Head to Head.jpg
  • "PLAYER" menu, "MEMORY" menu (it should be called "VMU OPTION"), "SOUND" menu and "RACE TYPE" menu have no logo presentation.

  • When entering the "MEMORY" menu by selecting a VMU, the game crashes. The backup system must not be functional.

  • In the choice of the circuit, the scrolling order of the different tracks to run is different. For example, after "DONINGTON" the race "MONTANA" should be the next one and not "AVUS", as in this prototype.

  • The "HEAD TO HEAD" mode in "RACE TYPE" may be build specific. (to confirm).

  • The presentation of the various menus has many differences (fonts, colors, location of the menu title, missing annotations in the menus, etc.). Here they are in images, as it's simpler than words :

Spirit of Speed Dreamcast prototype Control.jpg

Prototype

Final version

Spirit of Speed Dreamcast Race option final version.jpg

Prototype

Spirit of Speeed Enter Name Dreamcast.jpg

Final version

Prototype Dreamcast Spirit of Speed Enter Name.jpg
Spirit of Speed prototype Dreamcast Sound.jpg
Spirit of Speed Sound Menu DC.jpg
Spirit of Speed Dreamcast prototype Race Choice.jpg
Spirit of Speed Dc Montana race.jpg
Prototype Spirit of Speed Dreamcast Quick Race.jpg
Spirit of Speed Quick race.jpg
Spirit of Speed Dreamcast prototype Single Race.jpg
Final Version of Spirit of Speed Dreamcast Qualify.jpg
  • The  Mercedes Benz 154 and 125 are simply called Mercedes 154 and 125 in this beta version.

  • In the "SINGLE RACE" mode, once the game mode has been selected, you should see the starting grid of the cars entered. It is not there. On the left, we can choose from 3 options; there should only be 2. "Race" is extra.

SOS Dreamcast prototype Mercedes.jpg
  • Scenario, Championship, and Head to Head mode don't seem to work. I feel like no matter what we choose, it's always Quick or Single Race. (to confirm)

  • Whether you choose Automatic or Manual, nothing changes; you will still have to shift gears manually. (to confirm)

  • Once in game, the controller in hand, it is impossible to pause the game, as the "START" button does not work.

SOS 1937 prototype Dreamcast Avus.jpg
  • There aren't yet the different views, like cockpit or hood for example. Only the rear view of the vehicle is available.

  • The circuits are not finished. It lacks elements of decor such as the trees in the middle of the Avus track, for example. The details are mostly the elements that are missing. It's up to you to find other differences: all the tracks have them practically like the missing audience at the start of Pau, on the right.

  • The steering, especially to turn, reacts more slowly than in the final. (to confirm).

SPIRIT OF SPEED (Mar 03, 2000 prototype).jpg

You can download the Spirit of Speed build  Dreamcast below

SPIRIT OF SPEED (Mar 03, 2000 prototype)

The other normal Spirit of Speed Dreamcast prototypes:

SPIRIT OF SPEED (May 17, 2000 prototype).jpg