Release of prototypes and documents related to Sonic on Dreamcast

 
15 th Sonic The Hedgehog Sega logo
Sega logo

Sega Dreamcast Info

False Press Release

Leytron Switzerland, June 23, 2006

Let's go back in time with our Delorean , choose June 23, 2006 as our destination and see what was happening at that time. Do not take the Sports Almanac with you!

Happy birthday! SEGA's Sonic The Hedgehog Celebrates 15th Anniversary

What's lightning-fast, carries the color blue, has sold over 44 million games and just turned 15?

Today SEGA celebrates the 15th anniversary of video game icon Sonic The Hedgehog with millions of fans across the world and continues the success of its popular series!

The fastest video game character in the world shows no signs of aging. Sonic is proudly heading towards his future.

Sonic , who first saw the light of day on June 23, 1991 in the United States on the SEGA Genesis and whose name is synonymous with innovation yesterday and today does not intend to stop there.

In addition to his famous appearances in video games, Sonic has also appeared in two animated television series, countless comics and an animated film. He even has his own theme park, the Joypolis in Tokyo , and received the “Game Icon” award from the English newspaper “The Sun.” Video games are the most important to his fans. Sonic appears in over 30 years. video game adventures on virtually every known gaming platform, earning it a star on the Walk of Game , which honors successful video game characters.

Sonic celebrates great success in Europe . Its name stands for young, fast-paced and addicting gameplay. That's what people love him for.

Older gamers still remember playing Sonic on the Mega Drive , 15 years later Sonic is still going strong and is now conquering next-gen platforms.

Sonic The Hedgehog , who turns 15 on June 23, 2006, is one of the most popular video game characters of all time, with more than 44 million games sold worldwide.

Sonic in numbers:

  • Over 8,000 Sonic games are sold around the world every day.

  • Players have accumulated over 66 billion rings in Sonic games.

  • Gamers have spent over 500 million hours playing Sonic games.

Sonic Sega
Sega Sonic

Fans will enjoy special events throughout the year to celebrate its 15th anniversary!

 Best wishes and HAPPY BIRTHDAY, SONIC!

Nothing would have existed without the talented Yuji Naka, Sonic's father

Yuji Naka started his career at SEGA in 1984 as the lead programmer of the first Phantasy Star . He caught everyone's attention from the start. In 1989, with Phantasy Star II , Ghost & Goblins and Super Thunderblade , he delivered his first games for the SEGA Mega Drive console.

Sonic Team logo

Naka really took off two years later with the help of a turbo-fast hedgehog. His  Sonic the Hedgehog hit in 1991 not only changed the world of jump'n runs, but also his own life! From then on, his career at SEGA continued at the same pace as the new SEGA mascot. Sonic was in salons all over the world. Until 1994, three other Sonic titles appeared for the Mega Drive under his direction: Sonic the Hedgehog 2, the 3 and Sonic & Knuckles .

The success story of Sonic the world's most famous hedgehog continued on SEGA Saturn ( Sonic Jam and Sonic R ) and SEGA Dreamcast ( Sonic Adventure ). In 2000, he was assigned his own division.

He also created highlights in video game history with the unique Samba de Amigo (1999) and the online debut of Phantasy Star (2000, both for Dreamcast ). In 2004, Naka was appointed head of the R&D creation of SEGA .

Recently, on Twitter, he posted a photo in which he appears with the famous Formula 1 helmet worn by drivers racing for the Williams team sponsored in 1993 by SEGA. You can find out as a racing driver by reading the article " Sega and the big show at the 1993 European F1 Grand Prix "

Yuji Naka

He is also known to have scuttled, because of his ego, certain projects like Sonic X-treme which will be finally canceled on Saturn and the Star Fox clone on Dreamcast , Geist Force , also canceled.

Sonic Adventure Planet Web V0.500 Dreamcast (June 18, 1999 prototype)

Sonic has evolved through the ages with a successful transition to 3D in 1998 under the name "Sonic Adventure" on Dreamcast

 

Faster than ever, SONIC made its comeback on Dreamcast in a game of unprecedented graphics quality. Mixing platform game and adventure game in a real-time 3D environment, SONIC ADVENTURE would provide players with long hours of entertainment.

The graphics quality, the use of cameras and the control of SONIC and his friends amazed us with their accuracy and ease of use. We discovered one after another the six worlds in which SONIC had to defeat its enemies,  collect the maximum number of rings, find the famous emeralds and many objects allowing him to access the other levels. Thanks to the VM, we loaded games, saved our settings and raised our creatures.

The main strengths of Sonic Adventure :

  • Many games in one (shooting, surfing, flying, racing, pinball…).

  • 6 characters available with their own characteristics and routes.

  • Total freedom of movement at 360 ° in a real-time 3D environment.

  • Exceptional graphic quality.

  • Varied sound backgrounds of incomparable quality.

  • Breathtaking speed and playability.

  • Possible loading of mini-games to the VM

Sonic Adventure logo
Sonic Adventure roulade

Sonic would be nothing without his loyal friends he met during his 15 years of existence.

Do not forget to quote his acolytes  who have accompanied him since 1991 as well as his sworn enemy, Doctor Robotnik . We are going to briefly introduce you to a few that made the Sonic Adventure series so successful.

Tails, first appeared in 1992 in Sonic the hedgehog 2

Tails Sega (Sonic Adventure)

Tails is a young humanoid fox with two tails, from which he gets his nickname (tail being the English word for tail) thanks to which he can fly for a few seconds. In the series, Tails is eight years old, is 80 centimeters tall and weighs 20 kilograms. He's also a mechanical freak, and that will come in handy in many games.

Knuckles, first appeared in 1994 in Sonic the hedgehog 3

Knuckles Sega (Sonic Adventure)

He's a 17-year-old red echidna with dreadlocks. Knuckles is the keeper of the Floating Island and the Mother Emerald. He has spiked gloves, which allows him to destroy things like stone pillars. However, despite being an anti-hero, he still fights alongside Sonic and his comrades.

Big the Cat, first appeared in 1999 in Sonic Adventure

Big the Cat Sega (Sonic Adventure)

Big the Cat is an 18-year-old fishing cat. he loses his lifelong companion, his frog Froggy , who has been absorbed by Chaos' tail. His frog has  stole a Chaos Emerald and ran away and he tries to find it.

Amy Rose, first appeared in 1993 in Sonic the Hedgehog Mega CD

Amy Rose Sega (Sonic Adventure)

Amy is a follower of clairvoyance, more particularly Tarots . She had predicted that she would meet a beautiful blue hedgehog. She is a 12 year old hedgehog in love with Sonic . Amy has a strong character. She gets angry very easily, but is often in a good mood.

Doctor Ivo Robotnik aka Eggman literally meaning egg man

Eggman Sega (Sonic Adventure)

Doctor Ivo Robotnik is Sonic's enemy. He is obese, with an egg-shaped body and sports a large, imposing mustache. He's a mad scientist with an IQ of 300. He has childish and ridiculous behavior. He tries to conquer the world by enslaving the population through robotization to serve his whims.

Shadow, first appeared in 2001 in Sonic Adventure 2

SHADOW Sega (Sonic Adventure 2)

Shadow was created 50 years ago by Professor Gerald Robotnik , Eggman's grandfather. Freed by the latter, he serves him by way of recognition. Reasoned by Amy  and having remembered the promise made to Maria (his friend accidentally killed by a GUN agent), he decides to come to the aid of Sonic and the others. He sacrifices himself at the end of the Sonic Adventure 2 game to save the world.

The peculiarities of the prototype:

The content of this prototype is particular, the Sonic Adventure website is stored inside. This GD-R must have been used to test the website dedicated to the game.

While ripping the disc, I was able to find the Sonic Team's travel blog when they were scouting for Sonic Adventure Dreamcast (read here ).

It is the first time that we are confronted with this process on a confidential Sega disc.

Sonic adventure web site prototype.jpg
Sonic Adventure patch note prototype.jpg
Sonic Adventure Dreamcast Website beta.jpg
Website Sonic Adventure Dreamcast Sonic Team.jpg

Sonic The Hedgehog Character Manual Official Stylebook Binder + CD-Rom

This booklet is, like the title  indicates it, a character manual. There is all kinds of information about the characters in Sonic Adventure and how to "treat" them. This was given to manufacturers who wanted to make Sonic products.

In addition to information, this book also contains lots of Artworks which are also available on the CD-Rom accompanying the workbook. The photos used in this article are mainly taken from the disc.

You can view the workbook in PDF or JPG. The CD-Rom has also been dumped.

 
Sonic The Hedgehog Character Manual Official Stylebook (19).jpg
Sonic The Hedgehog Character Manual Official Stylebook (1).jpg
Sonic The Hedgehog Official StyleBook Character Manual CD-Rom.jpg
Sonic The Hedgehog Character Manual Official Stylebook (3).jpg
Sonic The Hedgehog Character Manual Official Stylebook bundle.jpg

Sonic Adventure 2 Preview V1.001 Dreamcast (March 18, 2001 prototype)

Sonic Adventure 2 is a platform video game developed by Sonic Team and published by Sega , released on Dreamcast on June 23, 2001, for the tenth anniversary of the Sonic series

Sonic Adventure 2 , in this prototype format, is presented as a demo.

20201118_190230.jpg
 

Sonic Shuffle (Jan 11, 2001 prototype)

Sonic Shuffle is a video game released on the Sega Dreamcast and was Sega's response to Nintendo's party-game, Mario Party . This game was developed by Hudson Soft , who also designed this competing series. However, the Sonic Team studio assisted them during the gestation of the project. The game was released on November 14, 2000 in North America , December 21 in Japan, and March 9, 2001 in Europe .

The peculiarities of the prototype:

A version that was given to Sega of Europe to be tested before the game's release.

A debug menu is available. To activate it, you must hold down "Y" when starting the game.

The debug menu does a lot of things. Some parts of the secret menu are not translated, they are still in Japanese.

A performance bar is displayed at the bottom of the screen.

Sonic-Shuffle-GDR2.png
 

You can download it below:

Sonic Shuffle (Jan 11, 2001 prototype)