Releases de codes sources (Jeu Vidéo)

This page is devoted to the source codes of video games or development libraries that I have been able to acquire over time.

Source code of the Kamui development library

Having owned these source codes for 7 years, I had to share them with everyone and not just my close circle of friends. I am normally reluctant to share this kind of data, I finally take the plunge.

Hope this helps you understand how the console works.

 
Sega Dreamcast Kamui Source Code.jpg
Kamui Source Code (SDK Dreamcast).jpg

You can download it below

 Kamui Library (Source Code)

Source code of the Shinobi development library

Having owned these source codes for 7 years, I had to share them with everyone and not just my close circle of friends. I am normally reluctant to share this kind of data, I finally take the plunge.

Hope this helps you understand how the console works.

 
Dreamcast Library Shinobi Code Source.jpg
Shinobi Dreamcast Code Source.jpg

You can download it below

 Shinobi Library (Source Code)

Unknown Dreamcast source code (Ninja and other tools?)

Having owned these source codes for 7 years, I had to share them with everyone and not just my close circle of friends. I am normally reluctant to share this kind of data, I finally take the plunge.

Hope this helps you understand how the console works.

 
Ninja and Tools Source Code.jpg

Source code of Doom  Dreamcast (WinDoom) with Windows CE:

This unofficial Dreamcast port of Doom is what we could call "an original port of Doom to Sega's console". It was programmed on a Dreamcast Katana development kit with Windows CE. The last modification of the source code is dated September 27, 2000.

 

It is in a way the Doom that could have been released during the marketing of the Dreamcast, between 1998 and 2001. Of course, the game would have been waffled to adapt to this generation of consoles.

Doom Ultimate Dreamcast code source

You can download it below

Source Code of Doom Dreamcast (CE)

Nebulus/Castelian Dreamcast (Spectrum/Nes) Source Code

Nebulus is a platform game released in the late eighties. It was critically acclaimed, especially the Commodore 64 version. It was ported to almost all 8-bit consoles. The name of the game changed according to its location or the console, for example Castelian for the Nintendo Nes or the Game Boy.

 

This Dreamcast port of Nebulus Spectrum, programmed in 2000 on a Dreamcast development kit, has only one level. There is no audio. With some work and with the help of the community, it will be possible to finish it.

Nebulus Dreamcast code source

You can download it below

Nebulus Dreamcast Source Code

Source code of Speedball 2: Brutal Deluxe for the Pocket PC system

The Bitmap Brothers established themselves as a leading development studio  with speed ball 1 and 2, two futuristic sports games that combined handball and rugby rules. The objective  was simple, you had to win the match. All means were good to get there like collecting  tokens which allowed to give additional skills to the team, to bribe the referee, to transform the ball into a weapon, etc..

 

Speed ball 2 was released in November 1990 on Atari then in 1991 on Amiga. The game was a huge success. Various conversions on microcomputers and consoles had emerged thereafter.

SpeedBall 2 Source Code.jpg

The code was used and comes from the development studio "Broadsword Interactive Limited".

You can download it below

Speedball 2 Pocket PC Source Code

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