Code Source Releases (Video Game)

This page is devoted to the source codes of video games or development libraries that I have been able to acquire over time.

Code source of the Kamui development library

Having owned these source codes for 7 years, I had to share them with everyone and not just my close circle of friends. I am normally reluctant to share this kind of data, I finally take the plunge.

Hope this helps you understand how the console works.

 
Sega Dreamcast Kamui Source Code.jpg
Kamui Source Code (SDK Dreamcast).jpg

You can download it below

 Kamui Library (code source)

Code source of the Shinobi development library

Having owned these source codes for 7 years, I had to share them with everyone and not just my close circle of friends. I am normally reluctant to share this kind of data, I finally take the plunge.

Hope this helps you understand how the console works.

 
Dreamcast Library Shinobi Code Source.jpg
Shinobi Dreamcast Code Source.jpg

You can download it below

 Shinobi Library (code source)

Unknown Dreamcast code source (Ninja and other tools?)

Having owned these source codes for 7 years, I had to share them with everyone and not just my close circle of friends. I am normally reluctant to share this kind of data, I finally take the plunge.

Hope this helps you understand how the console works.

 
Ninja and Tools Source Code.jpg

Code source of Doom  Dreamcast (WinDoom) with Windows CE:

This unofficial Dreamcast port of Doom is what we could call "an original port of Doom to Sega's console". It was programmed on a Dreamcast Katana development kit with Windows CE. The last modification of the source code is dated September 27, 2000.

 

It is in a way the Doom that could have been released during the marketing of the Dreamcast, between 1998 and 2001. Of course, the game would have been waffled to adapt to this generation of consoles.

Doom Ultimate Dreamcast code source

You can download it below

Code source of Doom Dreamcast (CE)

Nebulus/Castelian Dreamcast (Spectrum/Nes) code source

Nebulus is a platform game released in the late eighties. It was critically acclaimed, especially the Commodore 64 version. It was ported to almost all 8-bit consoles. The name of the game changed according to its location or the console, for example Castelian for the Nintendo Nes or the Game Boy.

 

This Dreamcast port of Nebulus Spectrum, programmed in 2000 on a Dreamcast development kit, has only one level. There is no audio. With some work and with the help of the community, it will be possible to finish it.

Nebulus Dreamcast code source

You can download it below

Nebulus Dreamcast code source

Code source of Speedball 2: Brutal Deluxe for the Pocket PC system

The Bitmap Brothers established themselves as a leading development studio  with speed ball 1 and 2, two futuristic sports games that combined handball and rugby rules. The objective  was simple, you had to win the match. All means were good to get there like collecting  tokens which allowed to give additional skills to the team, to bribe the referee, to transform the ball into a weapon, etc..

 

Speed ball 2 was released in November 1990 on Atari then in 1991 on Amiga. The game was a huge success. Various conversions on microcomputers and consoles had emerged thereafter.

SpeedBall 2 Source Code.jpg

The code was used and comes from the development studio "Broadsword Interactive Limited".

You can download it below

Speedball 2 Pocket PC code source

MoHo code source for Dreamcast, PC and PSX systems

MoHo is a game developed by Lost Toys and published by Take 2 Interactive in 2000. It was released on Dreamcast, PC and Playstation 1 and is a European exclusive. The game was distributed only in the UK. An American release for the Dreamcast, called "Ball Breakers", was planned but was cancelled.

 

The development studio Broadsword Interactive Games is credited for the game on some website. The code source refers to it. It is possible that Broadword did most of the code while Lost Toys did the art/content work.

Moho Dreamcast.jpg

Alpha Prime is a prison planet, a gigantic high security area, where the most dangerous criminals of the universe are sent. Escaping from this prison is impossible, but they can hope to win their freedom by fighting to the death in an arena. Without their legs, they will have to move on spheres that will allow them to move and fight to escape this hell !

MoHo Dreamcast Code Source.jpg

"To compile it for Windows, it seems you just need to define VERPC then when you compile it, the only errors are in DX7 (DirectX 7)."

You can download it below

Code Source DC/PCP/PS1  de Moho

Extreme Pinball Code Source for the  system  Pocket PC

In the 90s, Electronic Arts, produced its pinball game. It contains four different settings: "Medieval Knights", "Rock Fantasy", "Urban Chaos" and "Monkey Mayhem". It also has a screen where the scoreboard displays 3D animations.

Originally released on DOS, it will be adapted for the Playstation 1. Extreme Pinball on PS1 received negative reviews from the mixed press. The port is not worthy of the 32-bit console generation.

Extreme Pinball Code Source.jpg
 

The code was used and comes from the development studio "Broadsword Interactive Limited". This Pocket PC version seems to have been finally cancelled.

Code Source de Spirit of Speed 1937 Windows Ce (PC et Dreamcast)

Spirit of Speed, developed by Broadsword Interactive, allows you to drive 15 legendary cars from the early days of motor racing, including some of the first twin-supercharged cars, such as the Alfa Romeo P3.

 

There are several game modes, which allow players to race on nine tracks, including Roosevelt Raceway and Montana.

The game was released in 1999 on PC, published by Hasbro Interactive. A Dreamcast version will be released in 2000 and will be distributed by Acclaim Entertainment.

In 1937, at a time when motor sport was not safe, at the wheel of a historic vehicle from the beginning of the century, who will become the best driver of all time?

Spirit of Speed 1937 Cover

You can download the source code of SOS 1937 below

Code Source Windows CE (Dreamcast et PC) de Spirit of Speed 1937

Thanks :

  • at Lemon Haze of the project Shenmue: Dragon Phoenix Collection for making codes source available on Github.

  • to the private collector, wishing to remain anonymous, for the code source coming from the development studio Broadsword interactive Games.