The list of canceled Dreamcast games
You will find a list of canceled games from the Dreamcast. Some titles have been discovered in the last 20 years, others are yet to be found. By getting in touch with the right people, we were able to learn more about certain games.
Headlines aside from Soul Reaver 2 may have resurfaced from the past.
In pink: Playable games for everyone.
In brown: Playable prototype not distributed on the internet.
If you have additional information (unpublished photos, your research, preparatory work on certain games ect.), Do not hesitate to contact me.
The unreleased seen in press reviews
10six (SegaSoft / SEGA)
3,000,000 RPG (FOG)
3D Fighter Maker (ASCII)
Agartha (No Cliché / SEGA)
Release performed by "Comby Laurent" January 15, 2018. You will find more details by browsing this file about it. Build 2 is corrupted, badly engraved or badly dumped. To this day, it is impossible to say whether it created this way or whether it functioned at the time.
The corrupted build could be partially repaired. 85% of it is now playable.
Age of Empires II: The Age of Kings (Ensemble Studios / Konami + SEGA)
"Development of Age of Empires for the Dreamcast took a year and a half and ran on Sega's latest console. It was canceled because the Dreamcast did not have enough hardware performance for AoE, the game ran slowly and needed more memory. I remember the Dreamcast was consuming 98% RAM when the game was booting on a small random map." (source, PC™ 2K21 )
Aiken's Artifact see Sanity - Aiken's Artifact
Alien Breed: Conflict
Alien Resurrection (Argonaut/Fox Interactive)
"Yes I'm 99.4% sure nothing happened, if it did it was planning and art only." (source, PC™ 2K21 )
Anachronox (Ion Storm)
"Stories about Dreamcast ports of Deux Ex and Anachronox circulated in 1999, no work was ever done on a Dreamcast port for any of our games. (source, John Romero)
Arcatera: The Dark Brotherhood (Westka Entertainment/UbiSoft)
"Development on Dreamcast hadn't even been started." (source, PC™ 2K21 )
Armada 2: Exodus (Metro3D)
Armada 2: Exodus, was in development, initially for the Dreamcast, then for Xbox, Gamecube and possibly PS2. However, due to repeated delays and rework as well as limited resources, the game was canceled after spending over 4 years in varying degrees of development. You will find more details by browsing this file about it.
Austin Powers: Mojo Rally (Take 2)
ALEX ~ Virus Composer (Media Factory)
Alexander: The Road to Percia (Media Factory/RocketStudio)
All Star Baseball
Aqua Panic (SEGA)
Arena League Football: The 50 Yard Indoor War (Midway)
As Snow (SEGA)
Baldur's Gate (BioWare/SEGA)
Battle Zone II (Pandemic Studios)
Black & White (Lionhead Studios / Krisalis)
No playable prototype would have emerged according to one of the beta testers. "Building was crap, continuing would have meant wasting a lot of money and time. It wasn't playable and it was a headache to get it on the Dreamcast".
bleem! for Dreamcast: bleempak A (bleem !, LLC)
bleem! for Dreamcast: bleempak B (bleem !, LLC)
bleem! for Dreamcast: bleempak C (bleem !, LLC)
bleem! for Dreamcast: bleempak D (bleem !, LLC)
Boarder Zone (Housemarque / Infogrames)
Infograme Photo CD-R
Infograme Photo CD-R
Buffy the Vampire Slayer
There was a Dreamcast release planned as well as a Playstation release, but during development they were canceled to focus on the Xbox Original. there was never a real working version of the Dreamcast port, it was cut before the game really took shape.
Beach Spikers (AM2 / SEGA)
Blood of Zeon see Kidou Senshi Gundam: Giren no Yabou - Zeon no Keifu
Boku Yumei no Meijin (Fujicom)
Boku Yumei no Tatsujin (Fujicom)
Brave Knight (Panther)
Castlevania: Resurrection (Konami USA)
Chakan: The Forever Man (AndNow)
Some videos exist. A few years ago, a non-functional build of the game was uploaded.
Colin McRae Rally 2.0 (Codemasters)
A prototype is located. To play it, it requires a specific VMU. You will find more details by browsing this site.
Combat Flight Simulator see Microsoft Combat Flight Simulator
Commandos 2: Men of Courage (Pyro Studios / Eidos)
Fang 2 (Argonaut/Fox Interactive)
Chi-Q no Tomodachi (NexTech)
Cho Hamaru Golf (SEGA)
Crack 2 (Sieg)
"The game was barely out of the pre-production stage. We were passionate about concept art and were just beginning to create 3D assets/environments when the decision to abandon development was made." (source, PC™ 2K21 )
Dark Angel: Vampire Apocalypse (Metro3D)
“I think the Dreamcast version was far from finished, so it wasn't just about fixing a few bugs and getting it certified. It was probably playable because Armada 2 was and they used the same code base. In many ways, you could call Dark Angel a total Armada 2 alpha conversion mod.”
You will find more details by browsing this file about it.
Other information from PC™ 2K21 ): "When the Dreamcast version of Dark Angel was shown at E3 2000, if I remember correctly, it was just a playable demo of the first level. After leaving MetroPac, that's- i.e. Metro3D's Taiwan subsidiary, in July 2000, the original DC version was canceled, then became a totally different game named "Dark Angel: Vampire Apocalypse" for PS2 only. I haven't explored the design in detail and the gameplay of the game for the PS2, but it only reused the model of the main female character "Anna" from the original Dreamcast version. The two versions be ARPG style games. The control, camera, level design, environment, enemy creatures, gameplay, AI and many other things of the PS2 version were totally different from the version Dreamcast. Development teams for both versions were also different. The original DC version was fully developed by the Taiwan team, while the PS2 version was mostly developed by the US team. It seems that the PS2 version of Dark Angel bore an unmistakable resemblance to Metro3D's first DC game, Armada, which was also developed by the American team."
Dark Earth (Kalisto)
Deer Avenger (Hypnotix/Berkeley + Simon & Schuster)
Dee Dee Planet
A prototype of the game had been located a few years ago by a friend. Unfortunately, my acquaintance can no longer find the email of the owner of Dee Dee Plant.
"I saw Dee Dee Planet, it was pretty bad". (source, a former Sega US employee). This may be the reason for its cancellation.
I had devoted a small article to him that you will find by browsing this file on his subject.
Densha de Go! 3: Switching (Taito)
Drakan (Surreal Software / Psygnosis + GT Interactive)
DroneZ (Zetha GameZ)
"No, it does not exist. We developed the game on pc. The Dreamcast was our target platform at the beginning of the project but after 2 or 3 years of development, we changed our plans. We had a good opportunity with nVidia with the launch of the GeForce 3 card." (source, PC™ 2K21 )
Dynamite Robo (Warashi)
Dark Eyes (NexTech)
Daytona USA 3 (SEGA)
Dogs of War (Silicon Dreams / Take 2)
"There's not much to say about the dreamcast version. We were working on the Matrix map version of the game, and I think we did an OEM version with them. I had the Dreamcast dev kit on my desk The best we did was play Sega Rally on it.
The game has had several names. Warmonkeys was the 2nd name. There was another name before that I can't remember, it was a very different type of animal herding game and the player was going to have them fight each other. It was called Starhip Soildiers in Germany.
The plan was to make the PC version and then port the game to the Dreamcast." (source, PC™ 2K21 )
Dousoukai Again (NEC InterChannel)
Dynamic Golf (Wow Entertainment/SEGA)
Dynamite Baseball (AM1/SEGA)
Ecco 2 Sentinels of Universe (Apaloosa Interactive)
The Appaloosa studio created a techdemo dating from 2001.01.05 featuring a mermaid, video to discover below.
Never-before-seen levels seem to exist like Vulcano. They are playable.
ESPN Baseball Tonight (Konami)
ESPN Links Golf (Microsoft + Konami)
Extreme-G X (Acclaim Studios London)
F1 Grand Prix 4 see Geoff Crammond's Grand Prix 3 - 2000 Season
Far Nation (SEGA)
"I never saw Farnation. I remember there was a prototype in our office, but it was kept very secret and only a handful of people saw it" . (source, a former Sega US employee).
"It was an MMO from a Korean company that SOJ was working with. They wanted to take advantage of the online element of the Dreamcast, but I'm pretty sure it was similar/close to what PSO was going to do, so the project went no further.
Felony Pursuit see The World's Scariest Police Chases: Deadly Pursuit
Final Fight Revenge (Capcom)
Fortress: The Evolution (Pipe Dream / Majesco)
Frontier (Turbine Entertainment / SEGA)
"It was exciting to get the chance to develop on Dreamcast, it was my first console title. A console MMO was unthinkable and felt like science fiction at the time, over 20 years ago I remember discussing the project in one of Sega's indoor lounges during an E3 and holding the prototype of a Dreamcast controller while we talked about what Frontier might become. "
"We had an overall design and prototype demonstrating key art technology. We had a customer test working on Dreamcast. The art test was for the modular creature breeding system that was central to the game. Players would explore a world alien using creatures they bred, any hostile creatures they killed could be consumed to extract some of their DNA to create new hybrids."
"The idea was exciting. Looking back, I think we did more than we could in terms of developing an open-world MMO on the Dreamcast. The decision to walk away from the project was probably the right one. , but I'd love to see someone explore the concept. There have been a number of creature breeding games, but I'm not sure anyone has had a similar vision." (source, PC™ 2K21 )
Fighter Maker see 3D Fighter Maker
Flintstones: Viva Rock Vegas
Flying Dragon see SD Legend of the Flying Dragon EX
Friend of Earth (NexTech)
Galleon (Confounding Factor / Interplay)
Geist Force (SEGA of America + Netter Digital Entertainment/SEGA)
Release made by the "ASSEMblergames.com" forums (dead forum) in November 2012. You will find more details by browsing this site .
Geoff Crammond's Grand Prix 3 - 2000 Season (Microprose / Infogrames +
Gex 3: Deep Cover Gecko (Crystal Dynamics / Eidos)
Giants: Citizen Kabuto (Planet Moon Studios/Interplay)
Glover 2 (Interactive Studios / Hasbro)
Gold and Glory: The Road to El Dorado (UbiSoft)
Gorka Morka (Real Sports / Ripcord)
Grand Prix 4 see Geoff Crammond's Grand Prix 3 - 2000 Season
Gun Valkyrie (Smilebit/SEGA)
No prototype version has been tested by Sega of America. The game did not cross the borders of Japan if a beta version existed. (source, a former Sega Us employee)
Half-Life for Dreamcast (Gearbox + Captivation Digital Laboratories / Sierra)
Release made by "Comby Laurent" on August 29, 2018. You will find more details by browsing this file about it. As any prototype version is important for modders, research should continue.
Half-Life Online (Gearbox + Captivation Digital Laboratories/Sierra)
Hamunaptra see The Mummy
Halo (TBA / Bungie)
Harukaze Sentai V Force 2 (Bing Kids)
Hype: The Time Quest (Ubi Soft)
Hamster Story (Culture Brain)
Heavy Metal FAKK 2 (Ritual / GOD)
Hellgate (Jester Interactive)
Release date and contributor unknown. You will find more details by browsing this site .
Heroes of Might & Magic III (3DO / Ubi Soft)
Hot Wheels: Stunt Track Driver 2
Hiryu-no Ken Retsuden (Culture Brain)
The House of the Dead 3 (SEGA)
Independence War 2: Edge of Chaos (Particle Systems / Infograms)
"The DC version was canceled by Infogrames because the publisher did not believe the additional investment to create a console interface was worth it. As for the software, we had evaluated the feasibility of the title on Dreamcast and airplanes makes the heart of the graphics engine work." (source, PC™ 2K21 )
IHRA Drag Racing (Bethesda Softworks)
Innocent Tears (Kobi / Global A)
Internet Game Pack
Iris Angel (Japan Corporation)
Jet Set Radio Future (Smilebit / SEGA)
Jump Runner (Glass Ghost)
Jambo Safari + Emergency Call Ambulance + Brave Fire Fighters (SEGA)
Jarman 2 (Visit/Bidget)
Jissen Pachi - Slot Hisshouhou! @VPACHI Kingdom (MaxBet)
"We prototyped 'Kleaners' on DC which eventually became SWAT: Global Strike Team on Xbox/PS2." (source, PC™ 2K21 )
K1 Dream (Xing)
Kidou Senshi Gundam: Giren no Yabou - Zeon no Keifu (Bandai)
"It's been a long time, but if memory serves, we originally targeted it for Dreamcast. I went to a dev-con for Dreamcast, in Brighton, for that purpose. However, I don't know if an actual deal for This console has been signed in. Since the game changed publishers so many times and the game took so long to develop, the target platforms were changed multiple times. When it was canceled it was for PC and PS2 I believe.
I don't remember if we had it running on the Dreamcast. I remember looking at the Dreamcast's graphics hardware and using PowerVR graphics cards on the PC to approximate the same configuration as the console. I don't think we got progress on Dreamcast development since we had the whole engine running on the target hardware."
"I'm not sure I remember it on the Dreamcast, but other than the 'intro/tutorial' island and some playable animations, there wasn't much done" (source, PC™ 2K21 )
Kurt Warner's Arena Football
The art was already at the right resolutions as well as the animation. If I remember correctly, it also worked quite stable. I think the company wanted Blitz to be a Dreamcast game and Kurt Warner's Arena Football was basically a Blitz reskin." (source, PC™ 2K21 )
Last Bronx 2 (SEGA)
The woman Nikita
Legacy of Kain: Soul Reaver 2 (Crystal Dynamics/Eidos)
Legend of the Blade Masters (Ronin/Ripcord)
Links LS see ESPN Links Golf
The Legend of the Nibelungen see The Ring of the Nibelungen
Let's Make a Monster see Monster wo Tsukurou!
LiltherB: Real Herb (Takuyo)
Love Mahjong - Melty School (Culture Brain)
Major League Soccer (Konami)
Max Payne (Remedy/Rockstar/Take 2)
"My friend used to work at Remedy, he said it only works on PC hardware, there is nothing done on Dreamcast". (source, "Jackalus" at ASSEMblergames.com)
Messiah (Shiny / Interplay)
Metal Max Overdrive (ASCII)
Metal Max Wild Eyes (ASCII)
Microsoft Combat Flight Simulator (Microsoft + Konami)
Microsoft Links LS see ESPN Links Golf
Midnight GT (Rage)
Missile Command 3D (Hasbro)
Mojo Rally see Austin Powers: Mojo Rally
Monster Truck (Konami)
The Mummy (Rebellion + Konami / Fox Interactive)
Midway's Greatest Arcade Hits Volume 3 (Midway)
Mobile Suit Gundam: Blood of Zeon see Kidou Senshi Gundam: Giren no...
Monster wo Tsukurou! (SEGA)
Music Box (FOG)
New Worlds see Star Trek: New Worlds
Nijiiro Tenshi (Japan Corporation)
Outcast (Appeal / Infograms)
"I take this opportunity to confirm that Outlcast dreamcast had not started. The reason was that the ps2 was positioning itself as the market leader when the devs were going to get started. above"
According to of the sources of "Rollon de Tressaille" , the reason for its cancellation is different. "After various tests, the game was too heavy for the dream to run. The problem was that the title used vectors for 3d which allowed huge maps. In terms of calculation, it was complicated"
Ohzumo (Bottom Up)
Over the Top
Pachinko no Dendou: CR Nanashi (Microcabin)
Panzer Dragoon Orta
PBA Tour Bowling 2001 (Bethesda Softworks)
Release date and contributor unknown. You will find more details by browsing this site .
"Picassio never went beyond a scripted sequence in the graphics engine. There was never a game, just paper design and an art-generated sequence." (source, PC™ 2K21 )
Princess Maker 4 (Gainax)
Prism Heart (Kid)
Project Propeller Online see Propeller Arena Online: Aviation Battle Championship (AM2 / SEGA)
Release date and contributor unknown. You will find more details by browsing this site . As we only have a dump in CDI format, the search for it must continue.
"The funny thing is that the release date was a week before it was cancelled. I think it must have some retail copies in a warehouse somewhere!Everyone I asked said they were never made and the game was going to be delayed if 9/11 hadn't happened. knows if they were telling the truth. It was canceled only because of 9/11. It was totally made, package and instructions. It's a good game too! Just bad timing." (source, a former Sega US employee)
The Planet of the Apes (Visiware/Fox Interactive)
Its development had been up to a playable version. It is not localized. Perhaps there is no trace left. Some information that I had been able to collect (source one of the devs) to read on this blog .
Quest of the Blade Masters (Ripcord)
Quark (Quantic Dream)
“While we were working on Redline for PC, Sega was interested in a custom Dreamcast version. We had the first development kits and the Redline engine was up and running within weeks. "solid visuals. Redline Arena was a multiplayer arena fighting game with on-foot and vehicular combat. Single-player was boss/clan progression. We spent 3-4 months working out the details, but our editor Accolade couldn't reach what he considered a fair price and development was put on hold. Unfortunately I don't have any original screenshots or discs. We worked a bit with another developer to help carry the engine, which then formed Secret Level." (source, PC™ 2K21 )
We made a Dreamcast version from the PC sku which was finished but the publisher decided not to release it due to poor Dreamcast sales forecasts.
The Dreamcast version has great 1-bit animations on VMU.
Everything was done, we even passed the initial submission checks, we even had revolutionary technology like online high score tables! Interplay had decided that it wasn't financially worth it to press and promote it." (source, PC™ 2K21 )
The Road to El Dorado see Gold and Glory: The Road to El Dorado
Roswell Conspiracy Theories (Crawfish / Red Storm)
"I also worked briefly on Roswell Conspiracies, which was a PC and Dreamcast game for a TV cartoon. I don't think that game got released. I don't know how far Roswell was developed. I left Red Lemon while it was still in pre-production." (source, a Red Lemon dev)
Ring Age (Takuyo)
The Ring of the Nibelungen (Success)
Release made by "Comby Laurent" on October 5, 2020. You will find more details by browsing this file about it. As 2 GD-Roms are still missing, number 1 and 3, the search must continue.
Sanity - Aiken's Artifact (Monolith/Fox Interactive)
Scud Race (Tech demo)
"Scud race never got a DC port, but a track of the game was ported and playable as part of the dreamcast dev kits. I never seen it myself, but a producer told me it exists. I'm surprised it wasn't found on some old dev kit somewhere go!" (source, a former Sega US employee)
Severance: Blade of Darkness
Shadowman: 2nd Coming (Iguana / Acclaim)
Shienryu 2 (Warashi)
Shiken - Evenstar
Shrapnel: Urban Warfare 2025 (Zombie/Ripcord)
Sierra Sports: Game Room (Sierra)
Sim City 3000 (Maxi)
Skies (Paradigm / SegaSoft)
"I don't think it was intended for the Dreamcast, mainly because the currency used in the game was probably too close to the game for SEGA at the time. Also, the PC version was boxed before the Dreamcast launched, which probably means it was never really a candidate for the system" (credit dreamcastcollector )
"Development never got far enough to call it a game, before SegaSoft shut down. We hadn't even assembled a dedicated development team because it was too early in development of the game. There was concept art being created and some basic 3D motion controls were development in software." (source, PC™ 2K21 )
Sonic & Knuckles RPG (SEGA)
Soul Reaver 2 see Legacy of Kain: Soul Reaver 2
My hypothesis: The ps2 was already taking 80% market share. Why start development on dreamcast instead of ps2? The port of the ps2 to the dreamcast would have been more judicious. An acquaintance having worked for Eidos France (communication manager) never saw a beta version for him even though he had been able to play Tomb Raider Saturn before anyone else. The editor of dreamzone, for example, would never have seen it.
There is still a trace in video of the demo version shown at E3 (poor quality)
South Park: Deeply Impacted (Iguana / Acclaim)
Star Trek: New Worlds (Binary Asylum + RuneCraft/Interplay)
Source codes appeared in 2021. According to the owner, there might be a connection with the Dreamcast version . You can download them by browsing this site.
It was Interplay that released the Dreamcast version, I think it was probably close to release. I guess the company's dire financial situation caused it to simply drop the majority of its console titles in order to focus on its PC titles. ( dreamcastcollector credit )
Star Wars: Super Bombad Racing (Lucas Learning/LucasArts)
Supreme Snowboarding see Boarder Zone
SWAT 3: Close Quarters Battle (Sierra)
System Shock 2 (Looking Glass Studios / Vatican Entertainment)
SD Legend of the Flying Dragon EX (Culture Brain)
SEGA Worldwide Soccer 2001 (SEGA)
SEGA GT 2002
Sekai Fushigi Hakken! Troya
Sentimental Prelude (NEC InterChannel)
Shin Honkaku Hanafuda
A few years ago, a non-working build of the game was released.
Star Trek: New Worlds (Runecraft, Virgin)
Star Wars: Super Bombad Racing
"I think there was a rough playable version. I remember being disappointed that it was cancelled. I think the reason was that the installed base of Dreamcast hardware was too small and that the shipping cost was going to be too high." (source, PC™ 2K21 )
Street of Rage 4
There is a video on Youtube.
Super Monkey Ball (Amusement Vision / SEGA)
Take the Bullet (Red Lemon / SEGA)
"Take The Bullet went through several iterations. There was a car chase section that was promising, but was removed. Not sure why the game was scrapped, I think that there were problems with the initial material, and then the relationship with Sega became strained, leading to delays before a cancellation". (source, a Red Lemon dev)