More sketches, pictures and assets for the game Evil Twin Dreamcast/PS2/PC and its development studio In Utero
All the material at my disposal could not be used for the layout of the article : "The memories of Evil Twin: Cyprians Chronicles, the nightmare is within reach of the dreams of In Utero".
Evil Twin : Cyprien's Chronicles is a platform game released on Dreamcast, Playstation 2 and Pc. It was developed by the French studio In Utero.
Cyprien, a mature but sad young child, is drawn into the world of dreams on his tenth birthday, which coincides with the tragic death of his parents years earlier. A monster straight out of the boy's nightmares will drag him and his friends - whom he must also save - into a terrifying and unhealthy fantasy world.
Evil Twin Tribute
Will Cyprien regain a taste for life ?
Photos of the third In Utuero location
In Utero had its offices (the third) on Avenue de la République, in Paris. The development company had about 50 employees. Following the bursting of the internet bubble, the French independent studio was forced to cease its activities, as cash flow was no longer sufficient to keep the company afloat.
Presentation brochure of In Utero
The hand-drawn textures are impressive and richly detailed. In a video game, developers tend to reuse existing textures for inclusion elsewhere. For Evil Twin, each texture is unique and has not been recycled to another level.
The Messenger (Evil Twin 2)
It's always sad to learn that a game is or has been cancelled. This is the case for "The Messenger" the spiritual sequel of Evil Twin. If for a player it is annoying not to be able to play it, put yourself in the shoes of the people who worked on the aborted project !
These few sketches and artworks allow us to learn more about this Unreleased, especially the direction that the In Utero team wanted to take.
What would Cyprien, now a teenager, have done in a new adventure as gloomy as ever ?
Photos taken from the engine
These photos are from the graphic engine of Evil Twin: Cyprien's Chronicles. If you look at the articles in the magazines between 2000 and 2002, you will see some of them. These assets were sent regularly to the different editorial offices to promote the game.
Back, front, profile, top and bottom, here is Cyprien from all angles !
This passage, in Vincent's island, is not recommended for arachnophobes. Just thinking about it gives you goosebumps !
The slingshot is Cyprien's weapon of predilection. His ability to wield it allows him to aim at a fly from several miles away. No enemy can resist him !
What to say about the scenery if not that the game has a unique graphic touch. Evil Twin was different from other productions by its cartoonish and gloomy rendering. Unfortunately, the players of the 2000's wanted more realistic graphics.
The enemies have a design straight out of the developers' imagination. Defeating them is a pure pleasure. The sources of inspiration are numerous, from the work of film director Tim Burton to Lewis Carroll (Alice in Wonderland) via Little Nemo.
The enemies, the Coupis, are just as cute as the young hero of the game. They are impregnated with the world in which they live. Be careful, the clothes don't make the man!!
Cyprien's companion drawn, in 1995, by Yann Orhan.
Cyprien, who crosses Wilbur's path, is not the type to let himself be taken in. When he turns into SuperCyp, nothing can stop him !
A world in a foosball table, this idea was great. Why didn't you keep it in the final version ?
The environments and characters you meet during the adventure are varied and mysterious. The developers had an overflowing imagination !
Gluttony is a bad flaw, isn't it Joce ?
Where to put these sketches?
If you want to learn more about In Utero and Evil Twin, t