Articles, files, video games database
Articles related to canceled Dreamcast games and accessories. Some information are new and come from developers:
The list of games canceled for the Dreamcast.
Some titles have been discovered in the last 20 years, others are yet to be found. By getting in touch with the right people, we were able to learn more about certain games.
Hoping that new unreleased ones will appear in the future. Let’s keep our fingers crossed.
The Zip Drive Dreamcast was designed for Sega's latest console. It has never been marketed.
Sega Japan's marketing department did not see the need for a Zip Drive and did not plan to use it extensively.
IOMEGA, an American company, was responsible for the design of this device.
The goal of was to increase the storage capacity of the Dreamcast. The user was going to be able to save DLC that Sega was planning to release on certain games.
Armada 2 and Dark Angel: Vampire Apocalypse on Dreamcast, behind the scenes of 2 Unreleased from the company Metro3D with poignant testimonies of their cancellation.
We learn more about the reasons for the cancellation of these 2 titles which were to be released on Dreamcast.
Deer Hunter, the hunt had to start on Dreamcast !
With 700,000 copies of the game sold in the United States, Deer Hunter on PC had been a real success.
What we didn't know was that deer stalking season was ready to begin on the Dreamcast. Following Sega's decision to withdraw from the industry as a manufacturer, the game was canceled.
He was playable. There were still many months to finish it.
Deer Hunter was at 50% of his development.
If we know the PSX version, World's Scariest Police Chases, we forget that a game of this license was also supposed to appear on Dreamcast. It would have been called World's Scariest Police Chases: Deadly Pursuit (developed by Teeny Weeny Games).
The car chase game was about 40% complete, it was playable. Fox terminated the project because they did not see a future for the Dreamcast and did not want to continue funding it.
The game, Planet of the Apes on Dreamcast, which was set to accompany the release of the next Saga film, was based on the story of the franchise's first feature film. No scenario having yet been selected for the new film from Fox, the developers, the French studio Visiware, had been forced to create their own stories. The DC version was canceled for marketing reasons. The best Dreamcast version was not as successful as the PC version.
A watch connected to the Dreamcast resulting from a partnership between Sega and Swatch, a Dreamcast TV box from the manufacturer Pace without forgetting a Dreamcast MP3 player, accessories that will be cancelled.
From online games to concert ticket reservations, including listening to MP3s and video dialogue, the whole aspect of the Dreamcast connected to the net was planned. Sega believed in Online possibilities with a more than complete catalog of accessories, some of which will never see the light of day.
Alpha was started and restarted several times. The developers had changed the design 3 times. This project was chosen to target the Windows CE of the Dreamcast.
Totem was a running game, a multiplayer game in split screen, like a platform game. You have to imagine it as a Pen Pen TriIcelon or a Mario Kart like. The player controlled his companion with a third person view, from behind.
Articles about discovering Unreleased Dreamcast games but not being able to play them. We have video proof of their existence. The videos have been provided by their owners:
Over the years, some canceled games have become "holy grails" for collectors and video game archaeologists. Castlevania: Resurrection on Dreamcast is one of them.
The discovery of the prototype being major, with the agreement of its owner, I can disclose it and show it to you.
Be careful, I don't know what my knowledge intends to do with it. I do not wish to harbor false hopes.
The project had stopped at 30% of its development.
Only a few levels are playable.
The Appaloosa studio, behind Ecco the Dolphin: Defender of the Future, had the task of developing a version of the Smurfs for Dreamcast and Playstation 2.
You will have to settle for this video.
Articles on shadow jobs in the video game industry seen from inside Sega France. The history of Sega France is told there briefly with some anecdotes. This information comes from documents and testimony from people who have worked for the Japanese company:
You will find information on storage and transport, logistics from SEGA mainly for the Dreamcast.
How were the deposits managed ? What volume did these have? How did they plan the transport of the terminals?
Some questions I tried to answer.
The history of SEGA France's after-sales service through the ages of the Megadrive through the Game Gear, the 32X, the Saturn to finish with the Dreamcast
The official Dreamcast failure detection process may allow you to fix yours!
Sales figures, statistics ect
The rise of Sega France and its vertiginous fall:
-The history of Sega France seen from the inside
-Anecdotes including one on Propeller Arena
-The launch of the Dreamcast and its Internet connectivity with distinguished guest Rocco Siffredi
-Release of a promotional embossed booklet
Articles retracing the history of certain museum pieces and extremely rare in my possession:
SEGA released the big means in 1993 on promotion.
The Donington Grand Prix was in the colors of SEGA where Senna won his most prestigious race and held up a historic "SONIC" trophy!!!
You will see pictures of pieces from my collection such as the Sonic Mascot, the hostess costumes and Alain Prost's helmet.
The 4 d'Or a forgotten ceremony ? The American Interactive Achievement Awards ? The Caesars of video games ?
Photo of Gen 4, Joypad and American body trophy.
When video game magazines gave awards.
Database and explanatory articles on the world of prototypes and promotional material for the Dreamcast:
What are these white SEGA Dreamcast discs called White Label ? What were they used for ? How many were there ?
An early response with their listings, codes and scans ...
An inventory with photos and dump of those different from the commercial version.
Dev kit, prototypes, GD-R, betas SEGA Dreamcast what were they used for ? Why were they engraved ? What was their role in the industry ?
You will know everything by reading this article. You will understand the hidden side of our favorite console.
This item is under construction. Only the Dreamcast Christmas Seaman is listed there in photo and with its history.
The photos were taken by a friend who owns almost all of them.
WORK IN PROGRESS
Miscellaneous articles related to prototype and doc releases or data found inside beta:
Release of Dreamcast prototypes and documents for Sonic (Sonic Shuffle, Sonic Adventure, Sonic Adventure 2, Sonic The Hedgehog Character Manual Official Stylebook Binder).
The 15th anniversary of Sonic the Hedgehog, the famous Sega mascot created by Yuji Naka (short biography) with a fake press release, was June 23, 2006.
Sonic Adventure will be part of the franchise's transition to 3D with the presentation of the characters.
This article gathers my Sonic Dreamcast prototype releases like Sonic Shuffle (debug menu), Sonic Adventure (website backup) and Sonic Adventure 2.
Rare photos of the commercial launch of Sonic 3 Megadrive in France and a competition on Super Monaco GP Megadrive.
It is not common to find photos dating back 30 years. These photos are important and give us an image of these events.
We just have to find others, as many as possible!!!
Fur Fighters Dreamcast, file and digital archive used to create the game's official strategy guide.
Some information about the game like its stories, its bestiary, the levels visited.
Without forgetting the release of the archive used to write the official guide as well as the posting of 2 prototypes.
For Sonic Adventure Dreamcast, the Sonic Team, in 1996, left to do scouting in South America.
Thanks to these archives found in a prototype of Planet Web Sonic Adventure, we can again follow their journey.
One thing is certain, they took advantage of it!
Agartha is probably the most pleasant and exciting Unreleased to analyze. The video, the playable parts of the title show nothing but at the same time reveal a lot, it is possible to imagine yourself playing a finished game.
We can make assumptions for future puzzles to solve. Winks are hidden in the scenery or in the build files.
Release and explanation of an archive of 2000 photos and 70 videos related to video games (TGS 1998, cosplay, games, sketches, figurines etc.) with a lot of photos of Dreamcast events.
On May 1, 1998, Shoichiro Irimajiri unveiled the Dreamcast to the world in front of an audience of 1,500 people during the New Challenge Conference. In September of the same year, Sega held an incredible booth for the fall Tokyo Game Show.
Eclipse / Saturn 2/ 64 bit/ Sega's Forgotten Adventure.
Sega's long journey, 32 bits and 64 bits, before arriving at the Dreamcast (128 bits), the Saturn period (design and unfinished project).