​The Origin of the "Sega Dreamcast Info" Site

To briefly introduce myself I am a Swiss collector called Comby Laurent . My collection is SEGA oriented, particularly on the Dreamcast . I am active in the preservation of video game heritage with the following philosophy:

"A MASSIVE, PUBLIC AND FREE SHARING OF WHAT I HAVE"

For 12 years, I have been able to acquire many pieces, some of which are unique in the world. Some people who have worked in the industry have also given me information that is often unpublished. I had to share it with as many people as possible. The site was born from this desire to share. It has turned into a mini virtual museum.

Prototype releases:

Articles related to video games:

The sections of the site:

Over the years, I have been able to find Unreleased for the Dreamcast . If some had already been discovered, others were unpublished. It's always a pleasure to participate in writing a new page in the history of Sega's latest console.

There you will be able to download canceled games like Agartha , Castlevania and Half Life .

Half Life dreamcast beta
Castlevania Resurrection dreamcast proto

Possessing the Rush 35mm reels of commercials  Sega French Megadrive with the punk " Sega c'est plus fort que toi ", one of my projects was to digitize them to offer them to you in high definition.

You will be able to watch 2 h 30 of the Making Of  devoted to pubs. The project, from the acquisition to the digitization of the reels, is detailed on this page. A photo archive had been carried out.

On this page, you can watch the digitization of some HSV,  DVD or Video Demo .

Some videos on my youtube channel can be found at this location.

Dreamcast VHS

This section lists my articles related to video games, for example the discovery of Stroumpfs on Dreamcast and Playstation 2 or the history of Sega France after-sales service .

I'm also trying to create a database, especially for the Dreamcast White Label and Limited consoles .

Half Life dreamcast
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Before creating the site, I was doing my releases of prototypes, documents and Dreamcast dev kit content on various forums. All my old and new releases are referenced under this heading.

The most interesting betas (debug menu, early build) have their own pages. Do not hesitate to consult the
Crazy Taxi prototype with 6  different cameras.

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The blog was created to talk about everything and nothing.

I use it to write short articles like the story of the Zip Drive Dreamcast or the partnership between Sega and the Swiss company Swatch .

Dreamcast Zip
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The FAQ:

What is the purpose of this site?

The purpose of this site is to archive my various projects related to the world of video games. My collection including rare pieces, even unique in the world, I believe that I had to make them accessible to everyone so that everyone can enjoy and analyze them. Such public sharing allows serene preservation and  sustainable video game heritage; there will always be a trace of all of this somewhere in the future. And I am convinced that the video game belongs to everyone.

What can we find on this site?

The site gives pride of place to  Sega and mainly at the  Dreamcast . However, this is not a reason not to talk about other media like those of  Nintendo , Microsoft or Sony . The important thing is that everything is preserved, from information to the material part, including digitization in the case of prototypes or documents.

Where do the items presented come from?

95% of what is presented on this site comes from my personal collection. Some people, especially other collectors, can also share their finds on " Sega-dreamcast-info-games-preservation ". Many thanks to them.

Want to help but don't know how?

If you have any elements (documents, prototypes, scans, testimonials, etc.) that you want to share with the community through the site, I will be happy to help you. Do not hesitate to get in touch with me.

You can also support me financially in this adventure of preservation, to help me carry out future restoration and acquisition projects or simply to pay the costs generated by the site itself, in particular the hosting prototypes and other archives. You can do it via my PAYPAL  or my  TIPEEE .

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"In order to continue my archival and preservation work, I need help funding this website and archive storage services on MEGA, the acquisition of future pieces to share with you, as well as new projects. But the absolute priority goes to the site and to maintaining the existing storage "

My last major project to date was the digitization of the 35mm rushes of the Sega Megadrive "Sega c'est louder que toi" commercials. Their digitization cost 13,000  € and was only made possible thanks to the donation of a patron.

 

With your support, we will be able to move forward together on projects of equal importance. "

How can I help you preserve a particular game?

My friends and I put our knowledge at your disposal. We can help you in the dump of your games by lending you the necessary equipment, by guiding you in the process to follow or by coming directly to do it at your place. He is  possible to send me your documents to scan or your prototypes to extract so that I do it myself, I will send them back to you once the work is done. The choice of the release will be up to you.

How is the extraction of the prototypes going?

Since the creation of the site, the process used to extract the data from a Dreamcast prototype has been carried out with the help of the BBA (Broadband Adaptater or high speed modem). This method allows a clean digitization of the games. Before, the dumps were done with the Dcsdrip11 tool (redump required).

How does the proposed data go online?

Releases are done on Sunday or Monday. Articles are published when they are ready. As some documents are nominative, it is impossible to publish them on  Internet . You can consult them at my place. The content of the documents is used in some articles. Some prototypes have their own pages when the data differs from the game in the retail version. The dates and versions of the builds may be wrong, they are subject to change. I disregard the final versions (the data is similar to the final game that everyone knows). However, I consider them as a beta knowing that the disc is in the end despite everything a prototype. Other preservation sites do not include them in their database.

How to contact Sega Dreamcast Info?

I am easily reachable on the various social networks or by email. It is with pleasure that I will answer you.

  • Facebook
  • Twitter
  • Youtube
  • Instagram

Who takes part in the archiving work on the site, who are the people who help?

  • Comby Laurent : it's me :) I am the creator of the site. I mainly take care of the dump of the prototypes, the scans of the documents, the analysis of the beta, the drafting of the articles ...

  • Sizious : during large releases, it analyzes the content of prototypes from a technical point of view. He also creates CDIs for Unreleased ones . He takes care of extracting data from Dev Kit and making everything playable. Sizious is perhaps the most involved person in my various projects on the site.

  • Sifting : he is a talented person who likes challenges. His reverse work is impressive. He is the originator of the graphics card emulation for the SET2 development kit to play the Scud Race technical demo on Dreamcast .

  • Japanese Cake : her expertise is invaluable, unfortunately she is running out of time. When he can, he collaborates in support of Sizious .

  • Darcagn : his expertise is precious (bis), unfortunately he is running out of time (bis). He collaborates with  Japanese Cake and Sizious .

  • MetalliC : its help is always welcome especially on the technical parts (Bios, Dev Kit ect.). He has a good knowledge of the Dreamcast and masters its subject.

  • The pen of a friend who prefers to remain anonymous : during important articles or files, they take care of their correction. Like this FAQ!

  • Romain Villez : he writes some articles and does research.

We can also cite: Shindougo (CDI, beta test), Ian Micheal (CDI, analysis), Victor Sokolov (CDI, analysis), Régis Monterrin (correction, writing)

SEGA Megadrive pubs, publicité avec le p
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